RENDERCAPTURE FOR COMMERCIAL GRAPHICS DEBUGGING

Capture, inspect, and ship complex game rendering work with confidence.

RenderCapture is built for teams that need reliable third-party game capture, resource analysis, and enterprise deployment paths.

View Plans
DX / Vulkan / GLCommon desktop graphics APIs
OfflineProfessional license option
Graphics frame capture and resource inspection interface
Frame capture, resource inspection, and replay analysis in a familiar RenderDoc workflow.
Independent commercial graphics debugging toolkitBuilt for graphics R&D, QA, compatibility testing, and technical art

SUPPORTED GAMES / CUSTOMER CASES

Capture workflows tested against demanding commercial game environments.

Designed for real production scenarios across game studios, graphics labs, and compatibility teams.

Tencent GamesNetEase GamesHOYOVERSERIOT GAMESACTIVISION

PRODUCT SURFACE

Designed for real capture environments, not demos.

Use RenderCapture where standard graphics debugging meets production constraints: third-party targets, locked-down machines, internal labs, and recurring compatibility work.

Third-party game capture

Capture and analyze frames from supported third-party game scenarios for research, QA, compatibility validation, and rendering investigation.

Familiar RenderDoc workflow

Keep the inspection model graphics engineers already know: event browsing, pipeline state, texture views, mesh inspection, and resource analysis.

Enterprise deployment

Professional seats support offline use, named users, activation files, internal networks, closed test environments, and R&D machine rooms.

Compatibility support

Support paths for DirectX, Vulkan, and OpenGL debugging, plus compatibility assistance for approved testing scopes.

WORKFLOW

Capture first, analyze deeply, keep the evidence.

Collect hard rendering evidence from live applications and turn it into actionable debugging work.

  • Investigate frame events, draw calls, pipeline state, resources, and texture output.
  • Use captured evidence for graphics regression analysis and compatibility reports.
  • Deploy Professional seats in offline labs without recurring online authorization checks.
Graphics debugger connected to a game target

SUBSCRIPTION PLANS

Choose the license model that matches your environment.

Flexible options for individual researchers and professional graphics teams.

PERSONAL

$499 / year

For graphics developers, researchers, technical artists, QA labs, and production teams.

  • Online License
  • Bind up to 2 devices
  • Online login and authorization required
  • 1 year license term
  • 1 year of updates and maintenance
  • Full RenderCapture feature set
  • Third-party game capture and analysis
  • Email technical support

READY TO EVALUATE RENDERCAPTURE?

Send your licensing requirements and deployment environment.