PC game capture
Windows x64 capture paths for Direct3D 11, Direct3D 12, and Vulkan, with compatibility work for demanding third-party game environments.
PC + ANDROID FRAME CAPTURE · MCP AUTOMATION · SOURCE SUPPORT
RenderCapture extends the RenderDoc workflow for commercial PC and Android game environments, then exposes frame analysis to AI agents through a customizable MCP and CLI toolchain.
1842 BeginRenderPass
1847 DrawIndexed(36, 1)
1851 Dispatch(120, 68, 1)
1856 EndRenderPass
inspect_pipeline(event: 1851)debug_pixel(x: 960, y: 540)export_evidence(format: "json")✓ Evidence package readyREAL PROJECT CAPABILITIES
A graphics investigation stack built around capture compatibility, deep replay analysis, mobile workflows, AI automation, and custom engineering.
Windows x64 capture paths for Direct3D 11, Direct3D 12, and Vulkan, with compatibility work for demanding third-party game environments.
Connect an arm64 device running Android 10 or newer over USB to capture and replay OpenGL ES or Vulkan frames from mobile game builds.
Use 59 structured RenderDoc tools to open .rdc files, navigate events, inspect pipelines, debug pixels and shaders, export evidence, and run CI assertions.
Commission tailored capture paths, MCP tools, workflow automation, compatibility investigation, and private deployment support.
Analyze draw calls, pipeline state, textures, buffers, meshes, shader resources, pixel history, and API events in a familiar workflow.
Professional engagements can include offline deployment, source code delivery, build guidance, and project-specific integration support.
TWO CAPTURE SURFACES
Launch, attach, or use project-specific compatibility paths on supported Windows x64 environments. Inspect the resulting frame with full resource and pipeline context.
Connect a supported arm64 phone running Android 10 or newer over USB, deploy the Android capture component, capture a mobile frame, and replay it from the desktop workflow.
2025–2026 PC TARGET ENVIRONMENTS
These titles represent requested compatibility and investigation targets, not a blanket guarantee for every build. Anti-cheat, launcher, API, and game updates can require per-version validation.
CORE COMPATIBILITY NOTERenderCapture supports frame capture for most compatible game versions, with coverage across nearly all compatible builds. Availability is evaluated for each game version and deployment environment.
Delta Force · Arena Breakout: Infinite · VALORANT · League of Legends
Genshin Impact · Honkai: Star Rail · Zenless Zone Zero
Marvel Rivals · Where Winds Meet · Once Human · NARAKA: BLADEPOINT
World of Warcraft · Diablo IV · Overwatch 2 · Hearthstone
Black Myth: Wukong · Neverness to Everness (NTE) · Cyberpunk 2077 · HELLDIVERS 2 · Baldur’s Gate 3 · PUBG: BATTLEGROUNDS · Counter-Strike 2
MCP + AUTOMATION
The bundled MCP Server and CLI turn replay operations into repeatable analysis steps for Codex, Claude, shell workflows, and CI.
open_capture("frame_1842.rdc")list_actions(filter: "draw")inspect_resource(id: 771)compare_captures(baseline, candidate)PASS · 59 structured tools availableONE-TIME LICENSE & ENGINEERING PLANS
Personal is a perpetual software purchase with no annual fee. Professional includes full source code delivery, private builds, and project-specific integration support.
PERSONAL
For graphics developers, researchers, technical artists, QA labs, and production teams.
PROFESSIONAL
For graphics developers, researchers, technical artists, QA labs, and production teams.
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