PC + ANDROID FRAME CAPTURE · MCP AUTOMATION · SOURCE SUPPORT

Capture difficult game frames. Turn GPU evidence into answers.

RenderCapture extends the RenderDoc workflow for commercial PC and Android game environments, then exposes frame analysis to AI agents through a customizable MCP and CLI toolchain.

View Plans
D3D11 / D3D12 / VulkanWindows x64 game capture
OpenGL ES / VulkanAndroid arm64 over USB
59 MCP toolsAI-assisted frame analysis
rendercapture://session/activeFRAME 1842

1842 BeginRenderPass

1847 DrawIndexed(36, 1)

1851 Dispatch(120, 68, 1)

1856 EndRenderPass

TargetCommercialGame-Win64APID3D12AnalysisPixel history · Mesh · Resources
MCP AGENTinspect_pipeline(event: 1851)debug_pixel(x: 960, y: 540)export_evidence(format: "json")✓ Evidence package ready
Independent commercial graphics debugging toolkitBuilt for graphics R&D, QA, compatibility testing, and technical art

REAL PROJECT CAPABILITIES

More than a capture UI.

A graphics investigation stack built around capture compatibility, deep replay analysis, mobile workflows, AI automation, and custom engineering.

01

PC game capture

Windows x64 capture paths for Direct3D 11, Direct3D 12, and Vulkan, with compatibility work for demanding third-party game environments.

02

Android mobile capture

Connect an arm64 device running Android 10 or newer over USB to capture and replay OpenGL ES or Vulkan frames from mobile game builds.

03

AI-ready MCP & CLI

Use 59 structured RenderDoc tools to open .rdc files, navigate events, inspect pipelines, debug pixels and shaders, export evidence, and run CI assertions.

04

Custom engineering

Commission tailored capture paths, MCP tools, workflow automation, compatibility investigation, and private deployment support.

05

Frame-level inspection

Analyze draw calls, pipeline state, textures, buffers, meshes, shader resources, pixel history, and API events in a familiar workflow.

06

Offline & source delivery

Professional engagements can include offline deployment, source code delivery, build guidance, and project-specific integration support.

TWO CAPTURE SURFACES

Investigate PC and mobile rendering with one analysis workflow.

WINDOWS PC

D3D11 · D3D12 · Vulkan

Launch, attach, or use project-specific compatibility paths on supported Windows x64 environments. Inspect the resulting frame with full resource and pipeline context.

  • Event and draw-call navigation
  • Texture, buffer, mesh, and shader inspection
  • Pixel history and shader debugging
ANDROID ARM64 · ANDROID 10+

OpenGL ES · Vulkan

Connect a supported arm64 phone running Android 10 or newer over USB, deploy the Android capture component, capture a mobile frame, and replay it from the desktop workflow.

  • Android 10 or newer required
  • ADB / USB remote connection
  • Mobile game frame capture
  • Desktop replay and evidence export

2025–2026 PC TARGET ENVIRONMENTS

Built for the games graphics teams are investigating now.

These titles represent requested compatibility and investigation targets, not a blanket guarantee for every build. Anti-cheat, launcher, API, and game updates can require per-version validation.

CORE COMPATIBILITY NOTERenderCapture supports frame capture for most compatible game versions, with coverage across nearly all compatible builds. Availability is evaluated for each game version and deployment environment.

Battlefield 6Monster Hunter WildsELDEN RING NIGHTREIGNAssassin’s Creed ShadowsDOOM: The Dark AgesKingdom Come: Deliverance IIDune: AwakeningMarvel RivalsDelta ForceWhere Winds MeetCall of Duty: Black Ops 7Resident Evil Requiem
COMPANY ECOSYSTEM

Tencent ecosystem

Delta Force · Arena Breakout: Infinite · VALORANT · League of Legends

COMPANY ECOSYSTEM

HoYoverse

Genshin Impact · Honkai: Star Rail · Zenless Zone Zero

COMPANY ECOSYSTEM

NetEase Games

Marvel Rivals · Where Winds Meet · Once Human · NARAKA: BLADEPOINT

COMPANY ECOSYSTEM

Blizzard Entertainment

World of Warcraft · Diablo IV · Overwatch 2 · Hearthstone

COMPANY ECOSYSTEM

Steam PC Games

Black Myth: Wukong · Neverness to Everness (NTE) · Cyberpunk 2077 · HELLDIVERS 2 · Baldur’s Gate 3 · PUBG: BATTLEGROUNDS · Counter-Strike 2

MCP + AUTOMATION

Let an AI agent inspect the frame with structured tools.

The bundled MCP Server and CLI turn replay operations into repeatable analysis steps for Codex, Claude, shell workflows, and CI.

  • Open .rdc captures and navigate events without manual UI work.
  • Inspect pipelines, resources, passes, pixels, vertices, and shader threads.
  • Compare captures, export evidence, and assert graphics output in CI.
  • Commission custom MCP tools for your engine and internal workflow.
AGENT RUN / 04open_capture("frame_1842.rdc")list_actions(filter: "draw")inspect_resource(id: 771)compare_captures(baseline, candidate)PASS · 59 structured tools available

ONE-TIME LICENSE & ENGINEERING PLANS

Buy the software once, or add source-supported engineering.

Personal is a perpetual software purchase with no annual fee. Professional includes full source code delivery, private builds, and project-specific integration support.

PERSONAL

$499 one-time

For graphics developers, researchers, technical artists, QA labs, and production teams.

  • Perpetual software license
  • One-time payment — no annual fee
  • Full RenderCapture feature set
  • PC and Android game capture workflows
  • RenderCapture MCP and CLI tools
  • Third-party game capture and analysis
  • Email technical support

READY TO EVALUATE RENDERCAPTURE?

Send your licensing requirements and deployment environment.

LIVE VISITOR MAP

Visitors around the world

Anonymous, privacy-friendly pageview statistics updated every minute.

Loading live visitor data…

Today’s visitors—
Countries reached—